# Completed Game Idea: Up-or-Down

After creating a very complicated (but very cool) game called Djinn Combat (which is still in development) I wanted to create a simpler game that shared a specific aspect with Djinn Combat that I really liked: that it could be played anywhere, at anytime, and with nothing but you and another player. So I created the game I call Up-or-Down.

The concept is simple enough to learn. The first player (P1) says a number 1-100, and the next player (P2) says a different number based on what the first person said. If the P1 said an Odd number, then P2 has to say an Odd number that is Above the number that P1 said or an Even number that is Below the number that P1 said. However, if P1 said an Even number, then P2 has to say an Even number that is Above the number that P1 said or an Odd number that is Below the number that P1 said. Three other restrictions are that the number can’t be less than 1 (it can be 1 though), it can’t be more than 100 (it can be 100 though), and it can’t be the number that was last said (after all, that isn’t above or below the number that was said).

For example, if P1 said 53 (an odd number), then P2 could say something like 67 (an odd number above 53) or something like 2 (an even number below 53). However, if P1 said 8 (an even number), P2 could say an even number that is above 8,  such as 100, or an odd number that is below 8, such as 7.

You can also have as many players as  you want, although there are two different ways to play. In each version you have an order, such as P1 then P2 then P3 then P4 then P1 again. If P1 said 5, P2 said 7, and P3 said 8, P3 would have lost, but P4 would continue the chain with P3’s last response, meaning that he could answer 10, or 80, or 1, etc. Note: even if the person who went out said a really wrong number, like 1 million, the next player still has to say a number that is valid (between 1 and 100 and the correct even/odd-ness)

The different versions of multiplayer involve what happens after someone goes out. Version #1 is a tournament version, in which if someone says the wrong number they lose and have to stop playing until the end of that game. Whoever the last one still in wins, and he/she gets to choose the first number for the next game.

Version #2 is a training mode, in which no one goes out. If someone says the wrong number, then he/she gets to change his/her number to one that fits. This way people can more easily learn the game without having to wait until the next game every time they go out. However, you can still have a winner by keeping track of whoever the last person to make a mistake is.

Feel free to add any rules that you’d like, it’s pretty adaptable. Hopefully I’ll soon have a post on alternate ways to play to make it harder or different once you have it down. Either way, enjoy!

~ George

# Game Idea: Finger Gun

Finger Gun would be a game like the Dart Game, in which if you see someone “shooting” at you (with a finger gun?) then you fall down “dead”, no exceptions. If you don’t see the “Gun” fired at you, then nothing happens. Be honest.

This could be played in a game like capture the flag, where everyone is trying to sneak around and take everybody else out before they themselves get taken out. This could lead to some people just shooting wildly all the time and hoping to get someone, and it could lead to some people who go around looking nowhere but the ground so that they don’t notice anyone shooting at them. Once you are down, you can’t tell anyone else where the person who got you is.

A hard part might be finding out when everyone is “dead”. Maybe the “dead” go to a certain spot, or maybe the last person just wanders around until he’s 100% sure that everyone is down. This could make it harder to go around with your eyes closed, because you can’t win until you know that everybody is dead, and it’d also motivate people not to hide extremely well because they don’t want the game to go on forever. Another reason they wouldn’t want to hide extremely well is that they can’t shoot anyone unless the person sees them, meanwhile others could accidentally shoot you.

An alternate way you could play this is with laser points, and if you see a laser point on you then you’re out. The best strategy for this would then be to avoid looking at yourself. In this case though, the motivation would be to stay hidden, which would get boring. Another danger is that some people might deliberately shine the laser pointer in someone’s eyes so that the target is guaranteed to see the laser pointer on himself.

~ George

# Game Idea: Any Viewpoint

What if you had a game in which you could change your avatar to literally anybody (or maybe even anything) in the game, seeing the world from every viewpoint?

~ George

# The Alphabet Game: Fast Version

There’s a game that I learned how to play about a year ago called The Alphabet Game. I suggest reading the Wikipedia article that I linked so that you understand the game before reading the rest of the post (it’s not too long).

One thing that make the game harder to play is how long it takes to finish the alphabet. So I made a few modifications to make it easier to play on shorter trips:

• I made it Single Player: This way you don’t have to race for the needed letter, and the third change works better
• You can use licence plates: When I learned it, you were allowed to use words on vehicles so long as they weren’t on the licence plate. You can still play like that if you want, but being allowed to use licence plates for letters like J, Q, X, and Z can speed up the game a lot, making the game more playable for shorter trips
• This one is the main difference: All you need to do to pass off a word is to say a word that you’ve seen already and remembered. For example, while looking for a word that starts with “A”, I might see a sign that says “Bus Stop”. After I’ve found a word that starts with “A”, if I can remember that I saw a sign that said “Bus” I can just say “bus” in my head and pass off the letter “B” without waiting for another word that starts with “B”. However, if, for instance, I need a word that started with a letter “S”, and I can’t remember that I saw the sign that said “Stop”, then I have to find another word that starts with “S”, or wait until I can remember that the word I’d seen earlier was “Stop”.

Put together, especially the last one, the game can be finished much faster and is easier to play on shorter trips, although it still might take a few hours to complete if you’re unlucky.

Other versions I’ve played to keep myself entertained:

• Instead of looking for signs, watch the subtitles in a movie for words starting with the needed letter
• Another way to play it without signs is to listen to people talking, looking for the needed words in the conversation
• When you start looking for the letter “Z”, start a new game at the same time. You then continue to look for Z-words, but also whatever you’re on in the new game. One time I almost had both games to “Z” before I found what I needed.

Have fun,

~ George

# A Buggy Game

(The first paragraph describes what would probably be a child’s game, meanwhile the second would more likely be a teen/adult game. Both could be used either way, though)

I think it would be interesting to have a game which starts out extremely “buggy”, and the goal is to fix the bugs, so that you can play the “real” game. This can involve quests to do something like “Plug-in so and so’s computer” or “Battle the villain until he gives you the code you need to fix the bug”.  Another possibility would be to have the bugs be real monsters, like ants or beetle, which you have to fight. Then, when you destroy the boss bug, you’ll stop glitching.

Or, perhaps you can have the reverse: you start with a bug free game, and through ‘hacking” (real or fake) you make the game more buggy, in ways that allow you to continue the game. For instance, you might create a “bug” which makes you to glitch through walls, enabling you to be able to get through a locked door and continue the quest. Maybe you need two coins to bribe a guard with, but you’ve only got one. So you create a “bug” which if you use it right lets you duplicate the coins. A possible concept is that you could have a room with a bunch of buttons which turn on and off “bugs”, and the player has to figure out how to use the bugs.

~ George

# Time-Based Game (Tag?)

What if you had a game which you could only play at certain times a day? Like a game of tag in which you can only tag someone when the last digit of the digital clock (you’d need an official clock) is 7, or perhaps have the game go on for days and you can only tag someone if it’s 8 o’clock (not too early or too late). Or, maybe you don’t even need it to be time based. Perhaps you can only tag someone if you’re outside, or if you’re in the shade, or maybe you can only be tagged if someone around you is wearing a blue shirt! Other games you might be able to play could be the Dart Game, Ninja, or any other similar game.

~ George