I gave a brief overview of the top ten things a group game should have in my last post, but now I want to explain why those are the top ten. Over the next few days I will be posting those explanations.
The game should be easy to get started.
As anyone knows who’s tried to get a bunch of people to try a new game, the longer it takes to get the game started the less likely you are to actually play it. Also, the longer it takes to get the game started the longer people are bored. Between the two, the games that work best are often rather easy to start compared to games which don’t.
An example of a hard to start game would be Signs, because it needs everyone to choose a sign and show it to everybody else (for those who haven’t played, this takes a very long time, especially with the large groups that the game is best played with). An example of an easy to start game would be Ninja, because all you need is for everyone to get in a circle, do a countdown, and start.