I gave a brief overview of the top ten things a group game should have in my earlier post, but now I want to explain why those are the top ten. Over the next few days I will be posting those explanations.
The game should be easy for someone to join mid-game
Whenever you have a large group of people, chances are that not all of them join at once. If it’s not possible to join a game that has already started you leave several people bored, which is what you are trying to avoid while playing a group game. Even if they can join, but it takes forever to get started again, the game is less fun.
An example of a hard to join game would be Ninja, because once the game has started no one is allowed join until the end of the (often long) game. Two examples of easy to join games would be Tag, for hopefully obvious reasons, and Gaga Ball (or Biscuit Ball, as it is often called), because even though no one is allowed to join once the game has started, the games are usually so fast that you won’t be waiting long before you can get in.